Installing New Maps

Last modified: February 24 2014 12:53:16.        
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The Maps and Models downloads are common to every map, so, before downloading any map, download and install these two ones.
If you are unfamiliar with H&D2 filesystem structure, see this guide for further info.

Maps:
Download the file Maps (first row) and unzip it inside the main directory. You'll have a new folder, named [Maps] cointaining some .BMP files.
If you are updating, just overwrite every file already found in [Maps]. After this, search and delete every .DX1 file inside [Maps]. H&D2 creates dinamically DX1 files from .BMP files and uses them. So, if you don't delete .DX1 files, the replaced .BMP will show no changes.

Models:
Download the file Models (second row) and unzip it inside the main directory. You'll have a new folder, named [Models] cointaining some .4DS files.
If you are updating, just overwrite every file already found in [Models].

Missions:
Choose and download a new mission of your choice, for example the Minaret (version E in this case). Unzip the .RAR inside the [Mission] folder. You'll have the new directory (ex. [MIKA_MINARETO_E]) inside the [Mission] directory.
Every map (i.e. Mission) needs the common directory [Maps]. If some objects in-games appear completely white or in a strange color (ex. fucsia), you'll probably miss some file (.BMP) inside the [Maps] folder. Be sure you have downloaded and unzipped the last version from the file list.

MpMapList:
If you want to use all and only the new maps from this site (along with the original ones, obviously), just download the mpmaplist.txt (third row) and replace the one you have inside the main directory of H&D2 with this one (see this page for info on what "main directory is"). If you want to add new maps manually or you want to manage new maps from several authors, see the guide on how to do this.

Remember to check for newer versions of Maps, Models and MpMapList when downloading a new map!!!