Screenshots

Last modified: February 24 2014 13:04:49.        
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  File System structure Editing Basics Hex/DC examples RevEngEd 2

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You can zoom and pan a background map...
Visualize actors, drag them or insert new ones (comprehensive of working definition) with a simple click...
Create solid walls (actually, deformed empty crates with new textures) stretching them from point to point...

Z-Depth maps can be used to automatically place objects on ground, without bothering of setting a height coordinate...
Respawns can be placed in burst of clicks...

Black/Blue area can be shaped simply by dragging the mesh vertices...

Flagpoles are automatically moved when a zone of capture is dragged...
You can see the radius of capture and edit it...
Starting owner of zones can be changed by a simple click...
Also, order and distance between flags is displayed on map...

Zones can also be swapped or deleted...

There is library of objects, divided into categories...
You can easily export new objects, from an existent mission of any kind to the library...
Newly added objects are automatically categorized...

Given a number of flags, RevEngEd 2 automatically fix the mission files to create a working occupation map...

A DC|ED-like editor is also provided, to allow expert users to micro-management...
Unlike DC|ED (which was studied for Mafia), definitions and rotations are handled correctly by RevEngEd 2...
You can rename, change, import, export, ... objetcs, and their definitions will be treated automatically...