File System structure
Editing Basics
Hex/DC examples
RevEngEd 2
|
The world of H&D2 is plunged into a 3-coordinates system. Every point in space is identified by 3 numerical values, X, Y and Z, where Y is the height. Every map has a different center, a different size and possibly a different height for ground. The scale, instead, is always the same, and a unit of the coordinates system of H&D2 corresponds roughly to a meter. . Copy also the extracted mission folder "NORMANDY2_MP_ZONE" inside the mission folder (see filesystem structure and installing new maps for further references). Now enter in-game and go around, finding some of the crates and, with the help of the map , mark them on the copy of MAPA_N2_1.BMP (ammo crates with blue spots and medikit crates with red spots): image . Now open "Actors.bin" from Normandy2_Mp_Zone with DC||ED and locate all the model objects which have "la_ammo01" (ammo) or "la_ammo02" (medikit) as "Model": image . Copy all X and Z values from "position" to an excel sheet, distinguishing between ammo and medikit. Then make a dispersion graphic with the two series, taking care of putting X values horizontally and Z values vertically: image . Try to have a square graph and set the same range of values for X and Y (-40.0 to 60.0 = 100.0 and 20.0 to -80.0 = 100.0 in the previous image). Superimpose the graphic to the map with blue/red spots, trying to arrange them (postion, scale, etc.) to make points to collimate. You can also label same of the graphic points, determinating them by coordinates: image . Now you have an image that tells you X and Z coordinates in-game. For Y (height), 0.0 is usually the ground. Now select "la_ammo_7 " (an ammo crate with coordintes 25.21, 0.19, -24.75) in DC||ED. Change its coordinates to 30.0, 1.0, -10.0 and save: according to this image , the crate will be moved in front of the Bank, floating at a meter of height. Enter in game and have a look. The crate is no more in the corner on the south side of the plaza: image . Instead, it is where it was supposed to be (I was crouching taking this screenshot): image . Et voilá. |